AI Insights · Timothy · April 2022
Top 5 Boxing Games in Qatar Q1 2022
Discover the performance trends of the top 5 boxing games in Qatar during Q1 2022, with insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 boxing games on a unified platform in Qatar showed varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at how these games fared.
Punchy Race: Run & Fight Game from CASUAL AZUR GAMES saw a fluctuating trend in weekly downloads, peaking at 415 in mid-January and then gradually declining to 89 by the end of March. Active users followed a similar pattern, starting at 318 in late December, reaching a high of 752 in late February, and ending at 337 by the end of the quarter.
Bad Girls Wrestling Game from Fighting Arena experienced a steady decline in downloads, starting at 280 in late December and dropping to 117 by the end of March. Active users also decreased from 1010 to 757 over the same period.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS, released in mid-January, showed a promising start with downloads peaking at 405 in late January before stabilizing around 130 by the end of March. Active users saw an initial surge from 80 to 508 in early February, then gradually decreased to 376 by the end of the quarter. Revenue peaked at $103 in the week of January 24 but remained relatively low throughout the rest of the quarter.
Slap Kings from Lion Studios had a similar trend with downloads peaking at 291 in early January before declining to 76 by the end of March. Active users followed this trend, starting at 636 in late December, reaching a high of 955 in early January, and ending at 449 by the end of March. Revenue peaked at $210 in late December but saw a significant drop, with minimal earnings by the end of the quarter.
Gym Heros: Fighting Game from Fighting Arena maintained a relatively stable download rate, fluctuating between 116 and 189 weekly downloads throughout the quarter. Active users showed a slight decline from 1761 in late December to 1621 by the end of March.
For more detailed insights and data, visit Sensor Tower.